000 01801crm a2200313Ii 4500
001 ocn922909404
003 OCoLC
005 20220622151449.0
008 151001s2016 nyunnn gneng d
020 _a9781101905654
020 _a1101905654
035 _a(OCoLC)922909404
_z(OCoLC)994517510
040 _aBTCTA
_beng
_erda
_cBTCTA
_dOCLCQ
_dCWJ
_dOCLCF
_dOCLCQ
_dFHC
_dYDX
_dOCLCO
_dCD5
050 4 _aGV1507.W8
_bP86 2016
100 _aFirestone, Jo,
_eauthor.
_950993
245 1 0 _aPunderdome :
_ba card game for pun lovers /
_cbrought to you by daughter-father duo Jo and Fred Firestone.
250 _aFirst edition.
260 _aNew York :
_bClarkson Potter,
_c2016.
300 _a200 double-sided cards (100 white and 100 green), 2 Mystery Envelopes , 1 instruction card and 1 pun example card :
_bcolor ;
_cin box 9 x 14 x 5 cm
500 _a"Based on the renowned game show"--Container.
500 _a3 or more players.
520 _aOne part game, one part conversation starter, you don't need to be a pun master to master Punderdome: the goal is to make bad jokes and have fun along the way. A player (the prompter for that round) draws two prompt cards from the deck, and then reads the prompts to the rest of the group, who have 90 seconds to create a single, groan-worthy pun that combines the two prompts. When time is up, pun makers share their puns with the prompter, who awards the prompt cards to the player whose pun he or she likes best. The winner then draws the next pair of prompt cards and the process repeats. Players win by obtaining 10 pairs of cards.
521 1 _aAges 12+
650 0 _aPuns and punning.
_950994
655 0 _950519
_aCard games.
700 1 _aFirestone, Fred,
_eauthor.
942 _2ddc
_cEDUGAMES
948 _hHELD BY NZWMT - 18 OTHER HOLDINGS
999 _c47253
_d47253