000 01942cam a22004218i 4500
999 _c44722
_d44722
001 on1110156864
003 OCoLC
005 20200525133407.0
008 190718s2020 nyua j 000 1 eng
010 _a 2019030799
020 _a9781524773274
_q(hardcover)
020 _a1524773271
_q(hardcover)
020 _a9781524773281
_q(library binding)
020 _a152477328X
_q(library binding)
020 _z9781524773298
_q(ebook)
035 _a(OCoLC)1110156864
_z(OCoLC)1108146915
_z(OCoLC)1108323778
_z(OCoLC)1143460748
040 _aDLC
_beng
_erda
_cDLC
_dOCLCO
_dTI2
_dYDX
_dBDX
_dNZAUC
_dOCLCO
_dOQX
_dOCLCF
042 _apcc
_alcac
050 0 0 _aPZ7.1.S51772
_bHow 2020
082 0 0 _a[E]
_223
100 _aShiraishi, Ashima,
_eauthor.
_946877
245 1 0 _aHow to solve a problem :
_bthe rise (and falls) of a rock-climbing champion /
_cby Ashima Shiraishi ; illustrations by Yao Xiao.
250 _aFirst edition.
260 _aNew York :
_bMake Me a World/Alfred A. Knopf,
_c2020.
263 _a2004
300 _a1 volume (unpaged) :
_bcolor illustrations ;
_c31 cm
500 _aIncludes a timeline showing young Ashima Shiraishi's rockclimbing accomplishments.
520 _aDescribes rock-climber Ashima solving a complex problem in terms of rock climbing, which may include false starts, breaking the challenge into smaller parts, and always being thoughtful and persistent.
521 1 _aAges 4-8.
_bMake Me a World.
521 2 _aGrades 2-3.
_bMake Me a World.
650 0 _aRock climbing
_vJuvenile fiction.
_946878
650 0 _aProblem solving
_vJuvenile fiction.
_932170
650 0 _aPersistence
_vJuvenile fiction.
_946879
700 1 _aXiao, Yao
_eillustrator.
776 0 8 _iOnline version:
_aShiraishi, Ashima,
_tHow to solve a problem
_bFirst edition.
_dNew York : Make Me a World/Alfred A. Knopf, 2020.
_z9781524773298
_w(DLC) 2019030800
942 _2ddc
_cPICBK
948 _hHELD BY NZWMT - 73 OTHER HOLDINGS