000 01416cam a2200337Ii 4500
001 on1051176832
003 OCoLC
005 20220317062551.0
007 ta
008 180909s2018 enk d 000 1 eng d
020 _a9780241342435
_q(pbk.)
020 _a0241342430
_q(pbk.)
029 1 _aAU@
_b000063927997
035 _a(OCoLC)1051176832
040 _aATCDL
_erda
_cATCDL
_dNZHWP
082 0 4 _a813.6
_223
100 _aLu, Marie,
_d1984-
_eauthor.
_934865
245 1 0 _aWildcard /
_cMarie Lu.
246 3 _aWild card
260 _aLondon, England :
_bPenguin Books,
_c2018.
300 _a341 pages;
_c24 cm.
440 _940792
_aWarcross ;
_v[2]
520 _aFor the millions who log in every day, Warcross isn't just a game - it's a way of life. And teenage hacker Emika Chen has found herself caught up in a conflict that could change the world. Warcross creator, Hideo Tanaka, wants to use to the game to control peoples' thoughts and feelings, effectively ending free will - Zero, a mysterious (and dangerous) hacker, wants to stop him. Now Emika must decide who she will fight for. The game is on...
650 0 _aInternet games
_vFiction.
_96529
650 0 _aComputer crimes
_vFiction.
_94470
650 0 _aComputer hackers
_vFiction.
_99044
650 0 _aBounty hunters
_vFiction.
_99968
655 0 _aScience fiction.
_998
942 _2ddc
_cYA
948 _hHELD BY NZWMT - 31 OTHER HOLDINGS
999 _c41925
_d41925