000 | 01956cam a2200397 i 4500 | ||
---|---|---|---|
001 | 16199301 | ||
003 | OSt | ||
005 | 20180615141551.0 | ||
008 | 150122s2016 ilua j b 001 0 eng | ||
010 | _a 2015000282 | ||
020 | _a9781484626184 (hb) | ||
020 | _a1484626184 (hb) | ||
020 | _a9781484626238 (pb) | ||
020 | _a1484626230 (pb) | ||
020 | _z9781484626337 (ebook) | ||
035 | _a(OCoLC)904047012 | ||
035 | _a(OCoLC)ocn904047012 | ||
037 |
_a1389798 _bQBI |
||
040 |
_aDLC _beng _erda _cDLC _dBDX _dOCLCF _dQBX _dGK8 _dNz |
||
042 | _apcc | ||
050 | 0 | 0 |
_aTK5102.4 _b.G7535 2016 |
082 | 0 | 0 |
_a621.381 _223 |
100 |
_aGraham, Ian, _d1953- _923941 |
||
245 | 1 | 0 |
_aGreat electronic gadget designs 1900-today / _cIan Graham. |
246 | 3 | _aGreat electronic gadget designs nineteen hundred-today | |
260 |
_aChicago, Illinois : _bHeinemann Raintree, a Capstone imprint, _c2016. |
||
300 |
_a48 pages; _billustrations, (color); _c25 cm. |
||
440 | _aIconic designs | ||
490 | 1 | _aHeinemann infosearch | |
504 | _aIncludes bibliographical references and index. | ||
505 | _aIntroducing iconic gadgets -- Regency TR-1 -- Telstar -- Designer in focus: Ralph Baer -- JVC HR-3300 -- PET -- Apple II -- Sony Walkman -- IBM PC -- Game Boy -- PlayStation -- Tamagotchi -- Designer in focus: Aki Maita -- Aibo -- iPod -- Roomba -- Kindle -- From concept to icon: iPhone -- The future of electronic gadgets. | ||
520 | _aDiscover the most amazing gadget designs since 1900. From the Japanese Tamagotchi to the iPhone, this book charts the story of design that led to some amazing games and gadgets. We look at the needs that prompted their design, the designers responsible for breaking boundariesand the technology that made them possible. | ||
650 | 0 |
_aTelecommunication _xEquipment and supplies _xHistory _vJuvenile literature. _920549 |
|
650 | 0 |
_aMicrocomputers _xHistory _vJuvenile literature. _920551 |
|
942 |
_2ddc _cJNONFIC |
||
999 |
_c36015 _d36015 |