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Dungeons & tombs : a young adventurer's guide. Dungeons & dragons / written by Jim Zub, with Stacy King and Andrew Wheeler ; [illustrations by Conceptopolis].

By: Contributor(s): Material type: TextTextSeries: Dungeons & dragons young adventurer's guide seriesPublication details: California : Ten Speed Press, [2019] Edition: First EditionDescription: 105 pages : color illustrations; 22 cmISBN:
  • 9781984856449
  • 1984856448
Other title:
  • Dungeons and tombs
Subject(s): Genre/Form: DDC classification:
  • 793.93 23
LOC classification:
  • GV1469.62.D84 Z8373 2019
Contents:
The most dangerous dungeons -- Dungeon bestiary -- Building your own dungeon.
Summary: This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D. In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.
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The most dangerous dungeons -- Dungeon bestiary -- Building your own dungeon.

This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D. In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.

Grades: 4 to 6.

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