Untitled 1

Computer coding Python games for kids / (Record no. 41382)

MARC details
000 -LEADER
fixed length control field 01758cam a2200301Mi 4500
001 - CONTROL NUMBER
control field on1043925022
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20180726111402.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 140212s2018 enka j 001 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780241317792 (paperback)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0241317797 (paperback)
029 0# - (OCLC)
OCLC library identifier AU@
System control number 000063568489
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1043925022
040 ## - CATALOGING SOURCE
Original cataloging agency AU@
Language of cataloging eng
Transcribing agency AU@
Description conventions rda
Modifying agency OCLCO
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.133
Edition number 23
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Vorderman, Carol,
Relator term author.
9 (RLIN) 21893
245 10 - TITLE STATEMENT
Title Computer coding Python games for kids /
Statement of responsibility, etc Carol Vorderman.
246 30 - VARYING FORM OF TITLE
Title proper/short title Python games for kids
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc London :
Name of publisher, distributor, etc Dorling Kindersley Limited,
Date of publication, distribution, etc 2018.
300 ## - PHYSICAL DESCRIPTION
Extent 224 pages;
Other physical details colour illustrations;
Dimensions 24 cm.
500 ## - GENERAL NOTE
General note Includes index.
520 ## - SUMMARY, ETC.
Summary, etc Learn how to code in Python by building and playing your own computer games, from mind-bending brainteasers to crazy action games with explosive sound effects and 3D graphics. Whether you're a seasoned programmer or a beginner hoping to learn Python, you'll find Computer Coding Python Games for Kids fun to read and easy to follow. Each chapter shows how to construct a complete working game in simple numbered steps. Using freely available resources, such as PyGame Zero and Blender, you can add animations, music, scrolling backgrounds, 3D scenery, and other exciting professional touches. After building the game, find out how to adapt it to create your own personalised version with secret hacks and cheat codes!
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Design and construction
9 (RLIN) 40638
Form subdivision Juvenile literature.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Python (Computer program language)
Form subdivision Juvenile literature.
9 (RLIN) 40639
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer programming
Form subdivision Juvenile literature.
9 (RLIN) 21894
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Junior Non-Fiction
948 ## - LOCAL PROCESSING INFORMATION (OCLC); SERIES PART DESIGNATOR (RLIN)
h (OCLC) HELD BY NZWMT - 3 OTHER HOLDINGS
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Full call number Barcode Date last seen Date checked out Cost, replacement price Price effective from Koha item type
    Dewey Decimal Classification   For loan Children &Young Adults Section Pop-Up Library Pop-Up Library Junior Non-Fiction 26/07/2018 ALLB 25.00 005.133 A00765085 20/12/2023 22/11/2023 25.00 26/07/2018 Junior Non-Fiction
Waimate District Council
Home | Contact Us
(c) 2015 Waimate District Library. Powered by Koha.