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Great electronic gadget designs 1900-today / Ian Graham.

By: Material type: TextTextSeries: Iconic designsPublication details: Chicago, Illinois : Heinemann Raintree, a Capstone imprint, 2016. Description: 48 pages; illustrations, (color); 25 cmISBN:
  • 9781484626184 (hb)
  • 1484626184 (hb)
  • 9781484626238 (pb)
  • 1484626230 (pb)
Other title:
  • Great electronic gadget designs nineteen hundred-today
Subject(s): DDC classification:
  • 621.381 23
LOC classification:
  • TK5102.4 .G7535 2016
Contents:
Introducing iconic gadgets -- Regency TR-1 -- Telstar -- Designer in focus: Ralph Baer -- JVC HR-3300 -- PET -- Apple II -- Sony Walkman -- IBM PC -- Game Boy -- PlayStation -- Tamagotchi -- Designer in focus: Aki Maita -- Aibo -- iPod -- Roomba -- Kindle -- From concept to icon: iPhone -- The future of electronic gadgets.
Summary: Discover the most amazing gadget designs since 1900. From the Japanese Tamagotchi to the iPhone, this book charts the story of design that led to some amazing games and gadgets. We look at the needs that prompted their design, the designers responsible for breaking boundariesand the technology that made them possible.
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Junior Non-Fiction Junior Non-Fiction Waimate Junior Non-Fiction Children &Young Adults Section 621.381 (Browse shelf(Opens below)) Available a00577042

Includes bibliographical references and index.

Introducing iconic gadgets -- Regency TR-1 -- Telstar -- Designer in focus: Ralph Baer -- JVC HR-3300 -- PET -- Apple II -- Sony Walkman -- IBM PC -- Game Boy -- PlayStation -- Tamagotchi -- Designer in focus: Aki Maita -- Aibo -- iPod -- Roomba -- Kindle -- From concept to icon: iPhone -- The future of electronic gadgets.

Discover the most amazing gadget designs since 1900. From the Japanese Tamagotchi to the iPhone, this book charts the story of design that led to some amazing games and gadgets. We look at the needs that prompted their design, the designers responsible for breaking boundariesand the technology that made them possible.

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